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How the metaverse future will look like in 2030

by George Mensah
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The internet has evolved over time, and the result of this evolution is the metaverse. We live in a time when a significant change in human history is taking place, and our real lives are bound to spill over into the metaverse.

It is a virtual reality/augmented reality universe that allows you to make virtual social connections. The term metaverse was coined by Neal Stephenson in his 1992 science fiction novel ‘Snow Crash,’ in which he envisioned lifelike avatars meeting in realistic 3D buildings and other virtual reality environments, but this virtual world gained popularity when Facebook, now known as Meta, adopted the new moniker, based on the sci-fi term metaverse, to describe its vision for working and playing in a virtual world.

What is Metaverse?

The term “metaverse” does not denote or refer to any particular type of technology, but rather to a broad shift in how we interact and communicate with technology in this rapidly changing world. And it’s entirely possible that the metaverse will eventually become obsolete, even as the technology it once described becomes commonplace.

Virtual reality (VR) – characterized by persistent virtual worlds that continue to exist even when you’re not playing – and augmented reality (AR), which combines features of the digital and physical worlds – are two technologies that make up the metaverse. It does not, however, require that those spaces be accessed solely through VR or AR.

A metaverse is a network of 3D virtual worlds focused on social connection, and it can be defined as a simulated digital environment that uses augmented reality (AR), virtual reality (VR), and blockchain, along with digital media concepts, to create spaces for rich user interaction that mimic the real world.

Metaverse’s digital economy is also expanding. Individuals can now create, buy, and sell goods. And, in more idealistic metaverse visions, it’s interoperable, allowing you to transport virtual items like clothes from one platform to another. In the physical world, you can go to the mall and buy a shirt to wear to the movies. Metaverse may enable you to create a persona that you can take with you wherever you go, similar to how you can copy your profile picture from one digital space to another.

Meanwhile, when the COVID pandemic ravaged the world and brought economies to a halt, it was the internet and the resulting Work from Home (WFH) technology aids that helped businesses stay afloat, and in some cases, rapidly expand. Following the pandemic, various sectors, including education, have radically changed and become more technologically intensive.

In short, the metaverse has the potential to further disrupt many industries by introducing virtual reality (VR)-based wearables. These wearables will transport users to a different virtual world from the comfort of their own homes. People will be able to interact without having to endure long commutes, breathe polluted air, or dress up for various occasions. Children will be able to study different subjects and modules at their own pace, broadening their horizons beyond what is currently possible.

Post-work routines such as watching movies or socializing with friends will have virtual alternatives without the hassles of the real world. Simply put, the metaverse’s possibilities are limitless.

Metaverse and the future of work

As the metaverse concept begins to incorporate Web3 technology enabled by blockchain technology, the future metaverse will resemble our real world in many ways and may even replace some real-world activities.

Some metaverse non-fungible token (NFT) vendors have already made their NFTs usable in metaverse games such as clothing and footwear, and more are planning to enter the market.

A growing number of NFT fans see opportunities to invest in virtual lands on such games and sell or rent them for a fee. The future metaverse could also be a significant contributor to the growth of the virtual economy, which is based on video games and virtual worlds where disruptions are minimal.

As a result, both users and creators benefit greatly, and this can be amplified if non-fungible tokens (NFTs) are incorporated into in-game assets, allowing for virtual economy decentralization.

Today, we have a nascent version of the metaverse, with digital goods such as NFTs representing popular art and digital memorabilia being devoured by investors and crypto fans alike.

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With major players like Meta entering this space and confidently indicating that it may be the new future, it is only a matter of time before other entities follow suit. It has the potential to exponentially expand the boundaries of the metaverse and unlock vast amounts of value previously unknown to consumers and investors alike.

The future of the metaverse also includes the idea of running openly, almost without interruption from a single community or company, as more creators from around the world seek to open outlets on the broader metaverse, just as they do on the internet today.

“”Will the metaverse help in the future and how will companies look like in 2030”

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